Archive for March, 2006

Plato the art-fearing, almost emotionless sexist

Wednesday, March 29th, 2006

In his Republic, Plato fears when “imitators” (in this case, artists and poets) create unrealities, especially when those unrealities seem like reality. He worries how these things will affect his fellow men, and worries that the emotions that such unrealities produce in others will make his society “unmanly.” And once he decides that poetry is mostly dangerous, he begins referring to it with female pronouns, since I guess he thinks women are dangerous too. He does allow that some art forms and some emotions are all right, such as poems that incite patriotism.

Wow. Does this guy need to see a psychologist or what?
Anyway, Plato would have a strange concept of our modern-day concept “derivative work,” since to him everything is a derivative of the Forms that God created. “There is nothing new under the sun” and all that. I’m sure he’d just be blown away by the way power is given to such a select few artistic creators in our culture. While “copy leftists” today argue that the power should be given to everyone, Plato would say that no power based on artistic creation should be distributed at all. He would weep that things got to be this way… oh wait, Plato doesn’t cry. Sorry, I forgot.

Frankly I don’t think Plato would know what to do or to say at this point regarding massively multiplayer online games. It’s simply way too far outside of his experience. But for the purpose of this exercise I’ll try to help him.

MMO games vary widely in some respects. Some are based in text only while others have graphics, for example. The level of realism varies. Also, you will find different cultures of people playing these games. Some games have a wide variety of people playing them, and others are mostly populated with one or two select subcultures. None of these differences would matter much to Plato, I don’t think. He’d be more concerned that the people playing these games might not go outside their room, and see reality. All this would be a cheap imitation.

But what is reality nowadays? Look around your room, your office. Look in your closet and your refrigerator. All of the things you’ll find were mass-produced. Unlike Plato’s analogy with the flute-player and the flute-maker, it’s pretty rare nowadays to have something made just for you, tailored to your needs. You go to the clothing store and buy pants that you hate because that’s what they’re offering us this year and you need pants: cheap imitations of what we really want, everywhere. Even the Internet is an imitation of the information sharing and retrieval system that I really want (did I mention I enjoyed reading Ted Nelson?).

Perhaps we are a reality-bankrupt culture. In MMOs, though, players often get a chance to create a new reality for themselves. And who can blame them, with what actual mass-produced reality has to offer them? Though MMOs are embedded in a power structure just like everything else, this class has taught me that the power that people have online, while not endless, certainly extends in ways I hadn’t realized. There are MMOs out there where the players actually created additional virtual towns and gameplay areas. They have more control over the environments in which they’re immersed themselves than they may have in real life.

So the problem, then, is not the artistic creation, whether it be a poem or a painting or an online game. The problem, which art critiques, is that reality does not meet our expectations. Art is an attempt to gain power and control in a world where those come in increasingly rare, precious quantities. Therefore, the fault is with reality, not art.

And that, my friends, is something to get worked up over.

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The Internet timeline begins with Sputnik

Tuesday, March 28th, 2006

This article, “Creativity and the Sputnik shock,” is an in-depth look at the culture of the late 50s and the 60s. It talks a lot about creativity and innovation, as well as science and education — all relevent to our understanding of the beginnings of the Internet, I believe. As the article says, “it tells us a lot about the cultural atmosphere of the 1960s, a time when the Cold War both hastened innovation and threatened annihilation.”

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Thursday, March 16th, 2006

I’m currently using a computer from 1999. Ancient, I know!

Anyway, though I’m home on break I wanted to let you know how many Americans think it’s okay to use one’s cell phone in the restroom. It’s 4 in 10, down from 63% in 2003. (source) I don’t think it’s ever okay. Hang up and poop, I always said.

Also, I’ve been getting spammy comments (but since I moderate my comments, they never get through). I know some of you do, too. I didn’t think to look at the URLs on the previous batches, but I thought it was pretty interesting this time to see such “legitimate spam” — there were links from the LOC, the Internet Archive, and the Yahoo! directory for computers and the Internet, among others. Usually with comments spam, people are trying to advertise some random, ridiculous site. This leads me to believe that someone is actively trying to figure out how the spam filter is set up. (Thoughts from more techy types?)

Examples for Essay II

Monday, March 6th, 2006

How Questionable Content uses Photoshop and other help to publish a webcomic

Self-publishing on the Web allows for certain controls and certain amounts of access. People go to pathetic.org to find poems. Because it’s not on paper, you can use the

tag, text filters and even Javascript to make your text move, glow, etc.Find music that the Big Five record companies don’t want you to find

(also here and here)

People feel overcharged by the record companies and feel commercial music isn’t as good as it used to be

How do you know that your music Plays for Sure? If you buy only from one company and stay in their designated business model!

The Sony Rootkit Fiasco

If there were EULAs for pizzas

David Byrne condemns Digital Rights Management

The aftermath of Sony’s rootkit: a Boycott and a Pain in the Image

The government steps in to protect consumers

Wow!

Saturday, March 4th, 2006

New robot reproduces on its own