Needless to say, he hates Silent Hill

April 25th, 2006 by Jacqui

A guy from the Observer argues that video games and films should never mix:

At a key moment in Silent Hill, the latest good-looking, badly written schlockbuster to be based on a video game, our heroine is told to memorise a map showing directions to a room which she must reach for reasons that are frankly unmemorable. As actress Radha Mitchell quietly recites her instructions (’right, left, left, right’) one can briefly imagine an enthusiastic gamer, console in hand, navigating their way through the labyrinthine matrix of the film’s highly acclaimed, computer-generated source. The crucial difference, of course, is that the gamer is in control of the story, deciding which way the wanderer should turn, writing each new chapter as it progresses.

Read the rest of the article.

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crossposted to the biblio blog

April 25th, 2006 by Jacqui

Here’s a lovely introduction to interactive fiction.

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the Dresden Dolls take on Mr. Ravioli

April 19th, 2006 by Jacqui

My current away message:

Everyone was messaging like it was going out of style

It was just the cynic in me:

“God, I love communicating!

I just hate the shit we’re missing”

– The Dresden Dolls, “Modern Moonlight

Oooh, irony.

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I suck at DDR, myself.

April 11th, 2006 by Jacqui

Actually, I suck at basically doing much of anything with my body besides walking and sitting.

Amputee on crutches doing DDR. Don’t read the comments, a lot of them are pretty ignorant.
Now if only we could get Prof Havholm to try it.

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Hindsight is 20/20

April 7th, 2006 by Jacqui

We were talking in class about how some things just shouldn’t be computerized or automated (at least the way things stand right now). Well…

Victims Told in Error Ohio Inmates Freed (Dec 30, 2005)

Thousands of Ohio crime victims received calls from a computer notification system on Friday mistakenly telling them inmates had been released, a state prisons spokesman said.

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Kooloo-limpah!

April 5th, 2006 by Jacqui

Since Prof Havholm has been talking about the SNL skit where the Trekkies treat Shatner like Capt. Kirk at a convention in our discussion of media and reality, I thought I’d add into our discussion a figure I’ve been seeing a lot of recently, because I am a bit of a Zelda hound. And that’s Tingle.

Tingle is a 35-year-old Hylian (read: human) who thinks he’s a fairy. And he’s really kind of pathetic. “Tingle is a subtle jab at some of the nuts that fell from the Great Deku Tree of fandom,” states an excellent essay at ZeldaUniverse (I suggest you read it in full; it’s not long).

Not everyone is happy with Tingle’s presence in the Zelda games: there’s even an online “Die, Tingle, Die” campaign. This in itself, to me, signals an unhealthy obsession.

I just think it’s really interesting, though, that the makers of the Zelda games decided to put Tingle in. In my mind, Tingle is a signal to players *against* immersing themselves too much in the game, something that we described as a goal of players in class.

Thoughts? Kooloo-limpah.

Plato the art-fearing, almost emotionless sexist

March 29th, 2006 by Jacqui

In his Republic, Plato fears when “imitators” (in this case, artists and poets) create unrealities, especially when those unrealities seem like reality. He worries how these things will affect his fellow men, and worries that the emotions that such unrealities produce in others will make his society “unmanly.” And once he decides that poetry is mostly dangerous, he begins referring to it with female pronouns, since I guess he thinks women are dangerous too. He does allow that some art forms and some emotions are all right, such as poems that incite patriotism.

Wow. Does this guy need to see a psychologist or what?
Anyway, Plato would have a strange concept of our modern-day concept “derivative work,” since to him everything is a derivative of the Forms that God created. “There is nothing new under the sun” and all that. I’m sure he’d just be blown away by the way power is given to such a select few artistic creators in our culture. While “copy leftists” today argue that the power should be given to everyone, Plato would say that no power based on artistic creation should be distributed at all. He would weep that things got to be this way… oh wait, Plato doesn’t cry. Sorry, I forgot.

Frankly I don’t think Plato would know what to do or to say at this point regarding massively multiplayer online games. It’s simply way too far outside of his experience. But for the purpose of this exercise I’ll try to help him.

MMO games vary widely in some respects. Some are based in text only while others have graphics, for example. The level of realism varies. Also, you will find different cultures of people playing these games. Some games have a wide variety of people playing them, and others are mostly populated with one or two select subcultures. None of these differences would matter much to Plato, I don’t think. He’d be more concerned that the people playing these games might not go outside their room, and see reality. All this would be a cheap imitation.

But what is reality nowadays? Look around your room, your office. Look in your closet and your refrigerator. All of the things you’ll find were mass-produced. Unlike Plato’s analogy with the flute-player and the flute-maker, it’s pretty rare nowadays to have something made just for you, tailored to your needs. You go to the clothing store and buy pants that you hate because that’s what they’re offering us this year and you need pants: cheap imitations of what we really want, everywhere. Even the Internet is an imitation of the information sharing and retrieval system that I really want (did I mention I enjoyed reading Ted Nelson?).

Perhaps we are a reality-bankrupt culture. In MMOs, though, players often get a chance to create a new reality for themselves. And who can blame them, with what actual mass-produced reality has to offer them? Though MMOs are embedded in a power structure just like everything else, this class has taught me that the power that people have online, while not endless, certainly extends in ways I hadn’t realized. There are MMOs out there where the players actually created additional virtual towns and gameplay areas. They have more control over the environments in which they’re immersed themselves than they may have in real life.

So the problem, then, is not the artistic creation, whether it be a poem or a painting or an online game. The problem, which art critiques, is that reality does not meet our expectations. Art is an attempt to gain power and control in a world where those come in increasingly rare, precious quantities. Therefore, the fault is with reality, not art.

And that, my friends, is something to get worked up over.

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The Internet timeline begins with Sputnik

March 28th, 2006 by Jacqui

This article, “Creativity and the Sputnik shock,” is an in-depth look at the culture of the late 50s and the 60s. It talks a lot about creativity and innovation, as well as science and education — all relevent to our understanding of the beginnings of the Internet, I believe. As the article says, “it tells us a lot about the cultural atmosphere of the 1960s, a time when the Cold War both hastened innovation and threatened annihilation.”

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March 16th, 2006 by Jacqui

I’m currently using a computer from 1999. Ancient, I know!

Anyway, though I’m home on break I wanted to let you know how many Americans think it’s okay to use one’s cell phone in the restroom. It’s 4 in 10, down from 63% in 2003. (source) I don’t think it’s ever okay. Hang up and poop, I always said.

Also, I’ve been getting spammy comments (but since I moderate my comments, they never get through). I know some of you do, too. I didn’t think to look at the URLs on the previous batches, but I thought it was pretty interesting this time to see such “legitimate spam” — there were links from the LOC, the Internet Archive, and the Yahoo! directory for computers and the Internet, among others. Usually with comments spam, people are trying to advertise some random, ridiculous site. This leads me to believe that someone is actively trying to figure out how the spam filter is set up. (Thoughts from more techy types?)

Examples for Essay II

March 6th, 2006 by Jacqui

How Questionable Content uses Photoshop and other help to publish a webcomic

Self-publishing on the Web allows for certain controls and certain amounts of access. People go to pathetic.org to find poems. Because it’s not on paper, you can use the

tag, text filters and even Javascript to make your text move, glow, etc.Find music that the Big Five record companies don’t want you to find

(also here and here)

People feel overcharged by the record companies and feel commercial music isn’t as good as it used to be

How do you know that your music Plays for Sure? If you buy only from one company and stay in their designated business model!

The Sony Rootkit Fiasco

If there were EULAs for pizzas

David Byrne condemns Digital Rights Management

The aftermath of Sony’s rootkit: a Boycott and a Pain in the Image

The government steps in to protect consumers